<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="groupBox_Mouse.Text" xml:space="preserve">
    <value>マウス</value>
  </data>
  <assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
  <data name="label2.Size" type="System.Drawing.Size, System.Drawing">
    <value>189, 36</value>
  </data>
  <data name="label2.Text" xml:space="preserve">
    <value>右ボタン:
  ドラッグ &amp;&amp; クリック-&gt;画面の幅に対する
  X座標の位置の割合の時間にシーク</value>
  </data>
  <data name="label1.Size" type="System.Drawing.Size, System.Drawing">
    <value>184, 24</value>
  </data>
  <data name="label1.Text" xml:space="preserve">
    <value>左ボタン:
  ダブルクリック-&gt;全画面表示切り替え</value>
  </data>
  <data name="label3.Size" type="System.Drawing.Size, System.Drawing">
    <value>116, 24</value>
  </data>
  <data name="label3.Text" xml:space="preserve">
    <value>下からコマンドを選択し
ボックスでキーを押す -&gt;</value>
  </data>
  <data name="label3.ToolTip" xml:space="preserve">
    <value>下のコマンドリストから、キーバインドを変更したいコマンドを選択し、
右のテキストボックスで設定したいキーを押してください。</value>
  </data>
  <data name="label4.Size" type="System.Drawing.Size, System.Drawing">
    <value>129, 12</value>
  </data>
  <data name="label4.Text" xml:space="preserve">
    <value>表示に使うフォントへのパス</value>
  </data>
  <data name="label4.ToolTip" xml:space="preserve">
    <value>再生画面でオーバーレイ表示に使用するフォントを設定</value>
  </data>
  <data name="textBox_keyenter.ToolTip" xml:space="preserve">
    <value>キーバインドを設定するには、何かキーを押してください</value>
  </data>
  <data name="label6.Size" type="System.Drawing.Size, System.Drawing">
    <value>121, 24</value>
  </data>
  <data name="label6.Text" xml:space="preserve">
    <value>以下の速度を下回ると、
切断して再接続する</value>
  </data>
  <data name="checkBox_autosize.Size" type="System.Drawing.Size, System.Drawing">
    <value>135, 28</value>
  </data>
  <data name="checkBox_autosize.Text" xml:space="preserve">
    <value>再生ウインドウを動画に
合わせてリサイズする</value>
  </data>
  <data name="groupBox_keybord.Text" xml:space="preserve">
    <value>キーボード</value>
  </data>
  <data name="columnHeader_Command.Text" xml:space="preserve">
    <value>コマンド</value>
  </data>
  <data name="columnHeader_KeyBind.Text" xml:space="preserve">
    <value>キーバインド</value>
  </data>
  <data name="groupBox_font.Text" xml:space="preserve">
    <value>フォント</value>
  </data>
  <data name="label5.Location" type="System.Drawing.Point, System.Drawing">
    <value>6, 100</value>
  </data>
  <data name="label5.Size" type="System.Drawing.Size, System.Drawing">
    <value>67, 12</value>
  </data>
  <data name="label5.Text" xml:space="preserve">
    <value>フォントサイズ</value>
  </data>
  <data name="button2.Text" xml:space="preserve">
    <value>選択</value>
  </data>
  <data name="groupBox_speed.Text" xml:space="preserve">
    <value>速度制御</value>
  </data>
  <data name="groupBox_Screen.Text" xml:space="preserve">
    <value>再生画面</value>
  </data>
  <data name="$this.Text" xml:space="preserve">
    <value>設定</value>
  </data>
</root>